LUT Buddy was engineered to read and write LUTs made by LUT Buddy. When importing LUTs created from other programs, LUT Buddy may not be able to read them.
That said, there is a workaround you can use to potentially get your LUTs to load into LUT Buddy:
- Open your LUT in a text editor (Text Edit, Notepad, etc.)
- Locate a line (typically toward the top) that reads something like 'LUT_3D_SIZE X' (where 'X' is whatever number your LUT was engineered around).
- Add a line break beneath it.
- Additionally, if you see a note at the top prefixed with a hashtag (#), try adding 'BEGIN METADATA' and 'END METADATA' before and after that hashtag.
- Save the LUT with those adjustments made and try re-loading it a second time.
If problems still occur, you're free to contact support for assistance, but know that the issue may be an innate incompatibility between LUT Buddy and your LUT created from another source.